AISC - Italian Association of Cognitive Sciences, Conference

XII annual Conference on Language, Cognition & Society, Genoa 10-12 December 2015

The DANCE Project was presented at the Conference on Language, Cognition & Society, organized by the Italian Association of Cognitive Sciences (AISC).
Were experienced several demos that focused on different full-body expressive qualities studied in DANCE Project, such as: Balance, Fluidity, or Weight.

BIENNALE EC Workshop

Creation at the Nexus of Science Technology and Art

Ca’ Giustinian, 3-4 November 2015

a dialogue of Art with Science and Technology

Scheduled on Tuesday November 3rd and Wednesday November 4th, the symposium Nexus - Creation at the Nexus of Science Technology and Artis organized by La Biennale di Venezia and the Directorate General CONNECT of the European Commission. The historic headquarters of La Biennale (Ca’ Giustinian) will gather scholars, critics, and artists together for two days of open debate.

“Do art, science and technology glare daggers at each other or do they sometimes walk arm-in-arm? – wonders the President of La Biennale Paolo Baratta. The artist creates freely and can sometimes even create as an antagonistic reaction to various forms of progress. On the other hand, at the very moment that he brings his worlds into being, he may consider what science, progress and technology have to offer as tools and important terms of reference for his work.
A complex relationship therefore, between diverse forms of vitality and energy, which deserves to be explored and brought to light without preconceived or conformist views. There is no one more qualified to do so than people working in institutions and centres that advance technology and science, in an open discussion with artists, curators and scholars of contemporary art.”

“Innovation addresses challenges of our society by invoking our creativity –says Ralph Dum, European Commission – STARTS programme - often rethinking and changing social practices and human habits. Here, technology (and design) are concerned with the 'what', with creative solutions to identified problems. Art ( and science) consider the 'why', via questions that reflect on innovation and its limits, on society and on the human condition. So Art and innovation complement each other and yet they have been kept apart in the institutional arrangements set up in the 20th century (in particular in education). This symposium will discuss if there is sufficient reason to have them interact and mutually reinforce each other while insisting on the independence of art from any utilitarian priorities and on the creative freedom of artists.”

Art Institutions increasingly explore how the artist thinks, rejects, analyses, is inspired by or inspires Science and Technology. High-tech industries and high-profile Scientific Institutions in turn create programmes that allow them to establish a dialogue with the world of Art, and help them to better reflect on their own priorities and processes.

La Biennale di Venezia and the European Commission, which is engaged in this dialogue with its STARTS – S&T & ARTS programme (See http://ictartconnect.eu) connecting Art and Innovation, have invited the representatives of Art Institutions, the coordinators of research and development teams in Industry and in the Academic world, and artists to exchange ideas on this theme.

- What will be the impact of this dialogue on artistic creation?
- What will be the impact of this dialogue on innovation in society and industry?
- How will such a dialogue renew practices in the arts and in technology and science?

These are just some of the questions that will open the symposium, with introductory remarks by President Paolo Baratta, by Ralph Dum, European Commission – STARTS programme, and by Bice Curiger, director of the magazine Parkett and curator of the Biennale Arte 2011.

Participating in the discussion will be, among others, Martin Roth, Director of the Victoria and Albert Museum in London,Gerfried Stocker, Director of Ars Electronica in Linz, Gerald Bast, Director of the University of Applied Arts in Vienna,Robert Trappl, Director of the Austrian Research Center for Artificial Intelligence, Beatrice de Gelder, a neuroscientist from the University of Maastricht, Michele Bugliesi, Rector of the Università Ca’ Foscari in Venice, Alejandro Aravena, architect and curator of the upcoming Biennale Architettura 2016, Aldo Cibic, architect, designer and curator of the Padiglione Venezia at the Biennale Arte 2015, and artists such as Grazia ToderiAgnieszka Kurant and Simon Denny.


The symposium is jointly funded by La Biennale, by European Commission – Directorate General CONNECT, by project DANCE (H2020 645553), and by the ERC grant 295673 of Beatrice de Gelder.

Download Program of the Symposium: pdf
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 la Biennale di Venezia

Festival della Scienza (Genoa Science Festival), 2015

Genoa, 27 October 2015

Organized every year and addressed to wide audience, the aim of the Genoa Science Festival is to promote and explain the research activities.
The DANCE Project Partners organized an event during the Festival called Sound gestures: hearing dances, seeing music - Interactive exhibits on new technologies and sensory substitution: the ICT EU Horizon 2020 Project DANCE.
More than 50 participants came to InfoMus Lab to see and experience several demos related to the DANCE project such as Balance, Fluidity, Weight, and the Move in the Dark serious game. Each demo is an interactive sonification of one expressive quality.

Gesti di Suono: ascoltare danze, vedere musiche

Exhibit interattivo e tavola rotonda su nuove tecnologie e sostituzione sensoriale:

il progetto europeo Horizon 2020 ICT DANCE

L’antico poeta persiano Rumi sosteneva che per vedere fosse necessario chiudere gli occhi. Il cuore del progetto europeo Horizon 2020 ICT DANCE trasforma il paradosso poetico e cognitivo in un’affascinante sfida tecnologica: come e quanto le qualità affettive e relazionali del movimento possono esprimersi, rappresentarsi, analizzarsi entro una dimensione sonoro/musicale? Come (e soprattutto fino a che punto) si può comprendere, a occhi chiusi, l’espressività di corpi che si muovono nel tempo e nello spazio?

Gli innovativi studi neurofisiologici del gruppo dell’Università di Maastricht, sotto la guida di Beatrice de Gelder, e le affascinanti sperimentazioni sulle tecniche di sonificazione del movimento del KTH di Stoccolma, dirette da Roberto Bresin, incontrano la ricerca di Casa Paganini sulle tecnologie capaci di vedere nel gesto qualità emozionali e indicatori sociali (la sincronizzazione del comportamento, il coinvolgimento nelle attività di un gruppo, l'emergere di un leader), trasformandole in tempo reale in contenuti visuali, sonori, musicali. Casa Paganini - InfoMus mette in scena la sua ricerca scientifica e tecnologica, artistica e concettuale, proponendo al pubblico una diretta esperienza degli strumenti elaborati per ascoltare in tempo reale le sequenze di una coreografia o per sentire (e indagare) le qualità della la propria gestualità attraverso l'interazione con la tecnologia (exhibit interattivo). Una tavola rotonda approfondirà implicazioni metodologiche e prospettive applicative di questo progetto.

 FdS2015 logo festival 400 70

 

Appuntamento il 27/10/2015, presso 

Casa Paganini-InfoMus Research Centre,

DIBRIS, Università di Genova

Piazza S.Maria in Passione, 34 

 

Ore 16:30: Exhibit interattivo: con coinvolgimento di pubblico e di danzatori, permetterà di sperimentare i modelli tecnologici in fase di realizzazione in DANCE per tradurre in ascolto le qualità espressive del movimento, analizzate in tempo reale attraverso sensori, telecamere, vestiti sonori, smartphones.

Equilibri (Chiesa interna 1) Del senso di equilibrio si può parlare, sul concetto di equilibrio si può riflettere. L'equilibrio si vede, si percepisce ma si può anche ascoltare? Prova a muoverti intorno al baricentro del tuo corpo per sentire come suona la perdita del tuo equilibrio:

Immagini (Chiesa interna 2) Muoviti con libertà. Osserva sul muro davanti a te come l'immagine del tuo corpo si colora in base alla qualità dei tuoi movimenti, si modifica, si riduce in punti, rimane impigliata nelle impronte dei tuoi gesti:

Fluidità (Stanza dei paesaggi) Come acqua, il tuo corpo ricerca la fluidità del movimento. Non guardare: puoi vedere questa qualità dei gesti, ascoltando i suoni che sapranno generare:

Pesi (Cappella delle Monache) Come pietra, il tuo corpo è attratto dalla gravità. Non guardare: puoi vedere questa qualità dei gesti, ascoltando i suoni che sapranno generare:

Vesti (Coro delle Monache) Puoi metterti il mantello. I Tuoi gesti, ascoltati e tradotti dal tuo abito, ti permetteranno di creare e indossare un paesaggio sonoro elettronico:

Giochi (Presbiterio) Questo gioco è una sfida tra voi due. Bendatevi e, nella concentrazione del non vedere, ascoltate i suoni intorno a voi. Iniziate a muovervi seguendo il vostro ascolto. Provate a esprimere nei vostri gesti quello che state sentendo. Quanto più riuscirete a tradurre con il vostro corpo la qualità dei suoni intorno a voi, tanto più alta sarà la possibilità di vincere la sfida:

 

Ore 17:30: Tavola rotonda: approfondirà le differenti metodologie (scientifiche, tecnologiche, artistiche e riabilitative) di indagine sulle relazioni tra ascolto e visione, tra spazio, movimento ed emozione.

 

Scarica i PDF: pdf pdf

eNTERFACE 2015

Analysis of the qualities of human movement in individual performances

eNTERFACE Workshop aims at establishing a tradition of collaborative, localized research and development work by gathering, in a single place, a team of leading professionals in multimodal human-machine interfaces together with students (both graduate and undergraduate), to work on a prespecified list of challenges, for 4 complete weeks. In this respect, it is an innovative and intensive collaboration scheme, designed to allow researchers to integrate their software tools, deploy demonstrators, collect novel databases, and work side by side with a great number of experts. It brings together 80 researchers for a whole month, subsequently it is the largest workshop on multimodal interfaces.

The project that has been coordinated by Casa Paganini-Infomus is named : "Analysis of the qualities of human movement in individual performances"" related to the DANCE project 1st Use Case.

team

The project slides are available here.

As real time application of our system, we have developed a game named "Move in the Dark".

The "Move in the dark" demo have been presented at the Mundaneum Museum of Mons.

VIDEO : PROJECT DEVELOPMENT AND "MOVE IN THE DARK" :

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